btacentric.blogg.se

How to change player models with the console in quake 3
How to change player models with the console in quake 3











Mod crashes when using "kill" console command in PVP. I'm glad you tried it out, and hope you enjoy what comes next!Ĭlick to expand.2021 Remaster on Steam. I guess I forgot about it when I was busy troubleshooting Duke. Technically they have access to them, they just have to be told what to do. I was thinking about looking into bot support for the abilities and champion randomization.

how to change player models with the console in quake 3

The mod is open source though, so if you wanted to add a CSQC HUD patch to it, by all means! The compromise I made was getting it to tell you how long you have left when you attempt to use it and when you pick up hourglasses, plus a sound and message when it's ready. Otherwise I'd have made custom face icons and the timer by now. Not possible to add that to the HUD without CSQC (which the Rerelease can't use) or modifying the source code (which is outside the scope of the intent for this pure QuakeC mod). The quality is affected because either whatever engine you're using is actually resampling it to 11025 like vanilla quake does to all sounds, or you're just actually hearing the double jump sound for real this time lol.

how to change player models with the console in quake 3

What's funny is even though I generally resampled almost every sound to 11025Hz, I actually left the Doom Slayer sounds at their original 48000Hz rip quality. That Knockout thread is actually where I got the double jump sound (and Nyx's sounds). I wonder if something changed during some last minute edits, or if it's just a weird engine / mod implementation incompatibility.

how to change player models with the console in quake 3

That's weird, because I used the "Kill" console command a lot while recording the campaign footage and during tests in Quakespasm.













How to change player models with the console in quake 3